duplex
12-29-2009, 06:03 AM
Face of Mankind is a game that is under constant change. Balancing tweaks, improvements and new features will be on our agenda in the future.
I am presenting you now a list of selected features we have planned. They come in no particular order or priority and this list is far from complete. Furthermore, to avoid false expectation issues I will not give ETAs and there is also no guarantee that all of these features will be added. The past has shown that due to Murphy's Law usually all sorts of problems come up that delay work on new features and there are always bugs to fix.
There are only brief descriptions of each feature, because most of them are subject to change.
TWEAKS
This includes a range of tweaks and improvements to increase the usability of many of the provided features. This also includes balancing and combat tweaks that have been suggested by the players.
NEW ITEMS AND CONTENT
A series of new items ranging from combat gear, medication, implants, armor and production materials.
DEPLOYABLE COVER OBJECTS
This will be very neat for battle. Cover objects can be put into your inventory and then deployed in the world. The objects can either be a solid cover or shield. Both can be destroyed by weapons and will only hold for a limited time.
HACKABLE TERMINALS
Terminals can be hacked to make them unusable for a certain time and eventually other effects. Terminals can also be repaired again by the world owner.
Note: This list is subject to change. Features may be added or removed and descriptions can change.
I am presenting you now a list of selected features we have planned. They come in no particular order or priority and this list is far from complete. Furthermore, to avoid false expectation issues I will not give ETAs and there is also no guarantee that all of these features will be added. The past has shown that due to Murphy's Law usually all sorts of problems come up that delay work on new features and there are always bugs to fix.
There are only brief descriptions of each feature, because most of them are subject to change.
TWEAKS
This includes a range of tweaks and improvements to increase the usability of many of the provided features. This also includes balancing and combat tweaks that have been suggested by the players.
NEW ITEMS AND CONTENT
A series of new items ranging from combat gear, medication, implants, armor and production materials.
DEPLOYABLE COVER OBJECTS
This will be very neat for battle. Cover objects can be put into your inventory and then deployed in the world. The objects can either be a solid cover or shield. Both can be destroyed by weapons and will only hold for a limited time.
HACKABLE TERMINALS
Terminals can be hacked to make them unusable for a certain time and eventually other effects. Terminals can also be repaired again by the world owner.
Note: This list is subject to change. Features may be added or removed and descriptions can change.